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Rigging In Maya: Quadruped - Full Assets & Scripts

£30
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Welcome to my Rigging in Maya series.

Here you will find the assets which will allow you to follow my YouTube series, (Videos 18 Onwards) and build your own rigs, in both Maya 2020 and 2017 formats.

With this section of the course you will be looking at more advanced areas of rigging as we build an advanced quadruped rig, complete with a full facial rig, making it ready to go into a production environment.

Find the videos here - https://www.antcgi.com/rigging-in-maya/

The videos cover -

  • Ribbons
  • Model & Rig Preparation
  • Driver Skeleton
  • Automatic Limb Rigging using Python - Joint Chains
  • Automatic Limb Rigging using Python - IK & FK Systems
  • Automatic Limb Rigging using Python - Squash & Stretch
  • Automatic Limb Rigging using Python - Roll & Twist Joints
  • Automatic Limb Rigging using Python - Volume Preservation
  • Limb Ribbons
  • Limb Ribbon Deformers
  • Spline & Ribbon Based Spine
  • Spine, Neck & Head
  • Dynamic Tail & Ears
  • Paw Joystick Controls - Roll & Bank
  • Additional Paw Controls
  • Ribbon Based Facial Rig
  • IK, FK, & Spline Tongue Rig
  • Skinning with ngSkinTools
  • Global Control Support
  • Finalize Your Rig

Now includes all the scripts used in the videos!

  • Dynamic Joint Chain Tool
  • Ribbon Tool
  • Quick Limb

BONUS CONTENT - Now includes the Rigging in Maya Script Pack!





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Includes all the course assets, plus the scripts used in the videos.

Maya Files in 2017 & 2020 Format
antCGi Ribbon Tool
antCGi Quick Limb Tool
antCGi Dynamic Joints Tools
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£30

Rigging In Maya: Quadruped - Full Assets & Scripts

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Add to cart