Rigging In Maya: Python
£60
£60
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antCGi
Welcome to my Rigging in Maya series.
In this six part series I will walk you through the basics of using Python to create your own automatic limb rigging tool, complete with its own user interface.
This can then be used to help speed up the production of future rigs.
Areas we will cover include -
- Joint Chain Generation
- Adding IK & FK Systems
- Adding Squash and Stretch
- Building the Roll & Twist Joints
- Volume Preservation
- UI Building
The files include -
- Four Hours of Advert Free Videos
- Dog Model
- Basic Dog Skeleton & Controls
- All Script Files
- Final Auto Limb Rigging Tool
Four Hours of Video
High Resolution Canine Model
Auto Limb Rigging Tool
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